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Dat wat ze niet hebben getoond is volgens Spencer een van de leukste dingen aan de persconferentie van Xbox

Hylke Haagsma 11/06/2019 0 Tweet Het Like/Deel Het

Ondanks dat we een Age of Emprires remake te zien kregen op de persconferentie van Xbox, was Age of Empires 4 de grote afwezige. De game is al ontzettend lang geleden aangekondigd en we horen er maar niets over. Volgens Phil Spencer maakt de game echter goede vorderingen. “We’ve been incredibly impressed by Relic’s capability”

Het leukste aan de persconferentie van Xbox…

De game werd al aangekondigd op de E3 van 2017, en dit jaar kregen we er geen informatie over op de E3. Het goede nieuws is echter dat we er later dit jaar nog wat over gaan horen. “We’ll talk about it more this year,” aldus Spencer. “Relic’s great as a studio, we’re making good progress with it. One of the things I loved about our show is the things that we didn’t show. We had 60 games, 14 first-party games, with 12 shipping in the next year. And then I know, like okay, what’s The Initiative working on? Where is Age 4, how’s that going? I think Playground has a second team, what’s going on with that? Where’s Turn 10, they didn’t show up?”

“So it was cool for us to be able to have a such a full show, and have some things like Age 4 that have been announced but haven’t been shown in a while, other things that maybe aren’t announced, to still be able to have those continue to drive excitement both through the year and potentially even next year’s E3. But we’ll talk more about Age 4, yeah.”

Waarom horen we niks nieuws over Age of Empires 4?

Gevraagd naar of hij iets meer kon vertellen over Age of Empires 4 antwoordde hij het volgende: “No, I want us to make sure we’re doing that in the right context. The thing I would say is, we’ve been incredibly impressed by Relic’s capability. Obviously they’re somewhat local to us being in Vancouver, and we know the studio. They did the best job of, ‘here’s what we think Age should go to’. And the other thing I’ll say is, we are learning a lot revisiting Age 1, and Age 2. As those communities grow again, as those communities continue to exist, they have large player bases, and there’s a lot of feedback. So we’re really getting good insight. even here as we’re putting Age 2: DE, which is playable on the floor, from those communities about things they’d like to see in Age 4, and that’s important for us.”

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