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	<title>
	Reacties op: Gaat Star Citizen zijn beloftes waarmaken?	</title>
	<atom:link href="https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/</link>
	<description>De gamekings website, dagelijks geupdate met nieuwe videoitems en game nieuws</description>
	<lastBuildDate>Mon, 12 Oct 2015 15:35:51 +0000</lastBuildDate>
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	<item>
		<title>
		Door: Daniel Streurman		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-146398</link>

		<dc:creator><![CDATA[Daniel Streurman]]></dc:creator>
		<pubDate>Wed, 04 Feb 2015 14:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-146398</guid>

					<description><![CDATA[ik vin het wel leuk wat ze gezegd hebben. Ze verkopen 300 huge ass schepen voor 10000 dollar per stuk en als ze allemaal verkocht worden kunnen ze 3000 kleine schepen verkopen voor 60 dollar per stuk.. like wtf... elite dangerous koste me 40 euro je moet zelf je shit opbouwen om duurdere te kopen je kan niet gelijk dikke ships kopen en hun budget lag veeeeeel lager en is allang uit en is verdomde goed.. waarom moeten ze dan 300 schepen voor 10000 verkopen om 3000 andere te kunnen verkopen.. ik vin dat echt stom want ze hebben geld zat ervoor. maar verder kijk ik er zeker naar uit en ga het spel zeker kopen, tot die tijd een super goede space sim! elite dangerous.]]></description>
			<content:encoded><![CDATA[<p>ik vin het wel leuk wat ze gezegd hebben. Ze verkopen 300 huge ass schepen voor 10000 dollar per stuk en als ze allemaal verkocht worden kunnen ze 3000 kleine schepen verkopen voor 60 dollar per stuk.. like wtf&#8230; elite dangerous koste me 40 euro je moet zelf je shit opbouwen om duurdere te kopen je kan niet gelijk dikke ships kopen en hun budget lag veeeeeel lager en is allang uit en is verdomde goed.. waarom moeten ze dan 300 schepen voor 10000 verkopen om 3000 andere te kunnen verkopen.. ik vin dat echt stom want ze hebben geld zat ervoor. maar verder kijk ik er zeker naar uit en ga het spel zeker kopen, tot die tijd een super goede space sim! elite dangerous.</p>
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			</item>
		<item>
		<title>
		Door: roy		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-104756</link>

		<dc:creator><![CDATA[roy]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 01:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-104756</guid>

					<description><![CDATA[dus wat moet je doen voor je gaat info geven eerst huis werk doen.]]></description>
			<content:encoded><![CDATA[<p>dus wat moet je doen voor je gaat info geven eerst huis werk doen.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Door: roy		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-104755</link>

		<dc:creator><![CDATA[roy]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 01:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-104755</guid>

					<description><![CDATA[burn out jee weer huis werk doen 

Chris Roberts founded Ascendant Pictures in early 2003 and in just a 
short time, established himself and the company as a force in the world 
of independent film production and finance. In 2004, Roberts earned an 
Executive Producer credit on The Punisher and produced The Big White 
(Robin Williams, Holly Hunter, Woody Harrelson) and Lord Of War (Nicolas
 Cage, Ethan Hawke, Jared Leto). In 2005, Roberts produced Lucky Number 
Slevin. In addition, he served as Executive Producer on The Jacket 
(Adrien Brody and Keira Knightly) and the upcoming Robert Towne film, 
Ask The Dust (Colin Farrell and Selma Hayek). The end of 2006 finds him 
producing the effects laden sci-fi Viking project, Outlander starring 
Jim Caviezel, Sophia Myles and Jack Huston and to be directed by Howard 
McCain. Principal photography began October 16 in Nova Scotia and will 
continue through January 2007. Roberts will also serve as Executive 
Producer on Black Water Transit which films January 2007 in New Orleans.

Prior
 to founding Ascendant, Roberts was Chairman and CEO of Digital Anvil 
(DA), the game development and digital effects company he founded in 
1996 with funding from Microsoft and Advanced Micro Devices. Roberts 
guided DA&#039;s growth to annual revenues of $14 million, prior to the 
release of many of its games in development. His innovations changed the
 gaming industry. His games were the first to perfect the use of 35mm 
film as narrative in interactive game titles, and DA became the first 
interactive entertainment company to produce a game title, Wing 
Commander, into a $25 million feature film, directed and produced by 
Roberts. The film starred Freddie Prinze, Jr. (I Know What You Did Last 
Summer), Saffron Burrows (Deep Blue Sea) and Matthew Lillard (Scooby 
Doo).

DA and the video game titles it created won numerous gaming
 awards and the company became a digital effects powerhouse, creating 
all of the digital effects for the Wing Commander movie and contributing
 to the digital effects for several other films, including Spy Kids. In 
December of 2000, Roberts sold DA to Microsoft. DA remains a successful 
subsidiary of Microsoft and content provider for the XBox.

In 
1987, Roberts joined Origin Systems, Inc. (OSI), which was later 
acquired as a wholly owned subsidiary by Electronic Arts (EA) in 1992 
for $30 million. Roberts was instrumental in OSI&#039;s growth from a company
 with $4 million in annual revenues to a company with annual revenues of
 $50 million. In 1990, Roberts developed Wing Commander, which set a new
 standard in PC games and evolved into a franchise series of game 
titles, all developed and produced by Roberts. With its cinematic 
quality, clearly developed story lines and well-known actors, the Wing 
Commander series created a whole new genre within the gaming industry 
known as the &quot;interactive movie.&quot; By 1995, the Wing Commander series had
 generated well over $110 million in revenues, and from 1990 to 1995, 
the Wing Commander series accounted for more than 60% of OSI&#039;s revenue. 
In addition to selling more than 3 million units worldwide by 1995, the 
Wing Commander series won a record setting number of gaming awards. To 
date, the series has generated over $400 million in global retail 
revenue.

A gaming wonder kid, Roberts sold his first computer 
game at the age of 14, and by the age of 20, Roberts had developed three
 #1 hits in his native U.K.: Match Day, Wiz Adore and Stryker&#039;s Run.]]></description>
			<content:encoded><![CDATA[<p>burn out jee weer huis werk doen </p>
<p>Chris Roberts founded Ascendant Pictures in early 2003 and in just a<br />
short time, established himself and the company as a force in the world<br />
of independent film production and finance. In 2004, Roberts earned an<br />
Executive Producer credit on The Punisher and produced The Big White<br />
(Robin Williams, Holly Hunter, Woody Harrelson) and Lord Of War (Nicolas<br />
 Cage, Ethan Hawke, Jared Leto). In 2005, Roberts produced Lucky Number<br />
Slevin. In addition, he served as Executive Producer on The Jacket<br />
(Adrien Brody and Keira Knightly) and the upcoming Robert Towne film,<br />
Ask The Dust (Colin Farrell and Selma Hayek). The end of 2006 finds him<br />
producing the effects laden sci-fi Viking project, Outlander starring<br />
Jim Caviezel, Sophia Myles and Jack Huston and to be directed by Howard<br />
McCain. Principal photography began October 16 in Nova Scotia and will<br />
continue through January 2007. Roberts will also serve as Executive<br />
Producer on Black Water Transit which films January 2007 in New Orleans.</p>
<p>Prior<br />
 to founding Ascendant, Roberts was Chairman and CEO of Digital Anvil<br />
(DA), the game development and digital effects company he founded in<br />
1996 with funding from Microsoft and Advanced Micro Devices. Roberts<br />
guided DA&#8217;s growth to annual revenues of $14 million, prior to the<br />
release of many of its games in development. His innovations changed the<br />
 gaming industry. His games were the first to perfect the use of 35mm<br />
film as narrative in interactive game titles, and DA became the first<br />
interactive entertainment company to produce a game title, Wing<br />
Commander, into a $25 million feature film, directed and produced by<br />
Roberts. The film starred Freddie Prinze, Jr. (I Know What You Did Last<br />
Summer), Saffron Burrows (Deep Blue Sea) and Matthew Lillard (Scooby<br />
Doo).</p>
<p>DA and the video game titles it created won numerous gaming<br />
 awards and the company became a digital effects powerhouse, creating<br />
all of the digital effects for the Wing Commander movie and contributing<br />
 to the digital effects for several other films, including Spy Kids. In<br />
December of 2000, Roberts sold DA to Microsoft. DA remains a successful<br />
subsidiary of Microsoft and content provider for the XBox.</p>
<p>In<br />
1987, Roberts joined Origin Systems, Inc. (OSI), which was later<br />
acquired as a wholly owned subsidiary by Electronic Arts (EA) in 1992<br />
for $30 million. Roberts was instrumental in OSI&#8217;s growth from a company<br />
 with $4 million in annual revenues to a company with annual revenues of<br />
 $50 million. In 1990, Roberts developed Wing Commander, which set a new<br />
 standard in PC games and evolved into a franchise series of game<br />
titles, all developed and produced by Roberts. With its cinematic<br />
quality, clearly developed story lines and well-known actors, the Wing<br />
Commander series created a whole new genre within the gaming industry<br />
known as the &#8220;interactive movie.&#8221; By 1995, the Wing Commander series had<br />
 generated well over $110 million in revenues, and from 1990 to 1995,<br />
the Wing Commander series accounted for more than 60% of OSI&#8217;s revenue.<br />
In addition to selling more than 3 million units worldwide by 1995, the<br />
Wing Commander series won a record setting number of gaming awards. To<br />
date, the series has generated over $400 million in global retail<br />
revenue.</p>
<p>A gaming wonder kid, Roberts sold his first computer<br />
game at the age of 14, and by the age of 20, Roberts had developed three<br />
 #1 hits in his native U.K.: Match Day, Wiz Adore and Stryker&#8217;s Run.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Door: roy		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-104754</link>

		<dc:creator><![CDATA[roy]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 01:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-104754</guid>

					<description><![CDATA[Jee doe je huis werk voor dat je gaat roepen bbrrrr .....

Chris Roberts
      

Chris Roberts is one of the most recognized, well-respected, 
and successful game developers in the interactive entertainment 
industry. As a storyteller, game designer, game producer, and 
live-action director, Roberts skillfully combines vision with technical 
expertise to consistently create cutting edge and often revolutionary 
interactive entertainment products. His Wing Commander series of 
games in the 1990s became one of the top grossing and most successful 
space sim games in the industry. 
The series was developed while Roberts was at Origin Systems in Austin 
where he served as VP of new technology and executive producer. Roberts 
later started his own company, Austin-based Digital Anvil, where he 
developed other award winning space sims, Freelancer and Starlancer.
 After spending 10 years in the Hollywood film industry, today, Roberts 
is chief creative officer at Cloud Imperium Games which he co-founded. 
The company’s first title, the crowd funded PC space sim, Star Citizen, is currently under development.]]></description>
			<content:encoded><![CDATA[<p>Jee doe je huis werk voor dat je gaat roepen bbrrrr &#8230;..</p>
<p>Chris Roberts</p>
<p>Chris Roberts is one of the most recognized, well-respected,<br />
and successful game developers in the interactive entertainment<br />
industry. As a storyteller, game designer, game producer, and<br />
live-action director, Roberts skillfully combines vision with technical<br />
expertise to consistently create cutting edge and often revolutionary<br />
interactive entertainment products. His Wing Commander series of<br />
games in the 1990s became one of the top grossing and most successful<br />
space sim games in the industry.<br />
The series was developed while Roberts was at Origin Systems in Austin<br />
where he served as VP of new technology and executive producer. Roberts<br />
later started his own company, Austin-based Digital Anvil, where he<br />
developed other award winning space sims, Freelancer and Starlancer.<br />
 After spending 10 years in the Hollywood film industry, today, Roberts<br />
is chief creative officer at Cloud Imperium Games which he co-founded.<br />
The company’s first title, the crowd funded PC space sim, Star Citizen, is currently under development.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Door: joelvg		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-63504</link>

		<dc:creator><![CDATA[joelvg]]></dc:creator>
		<pubDate>Wed, 22 Jan 2014 17:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-63504</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-61671&quot;&gt;Henk Piel&lt;/a&gt;.

Divinity: Original Sin word de shit :D 
&#038; kingdom-come-deliverance ziet er ook zeer belovend uit.. kickstarter is echt een awesome nieuwe manier voor devs om game voor gamers te maken ipv publishers]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-61671">Henk Piel</a>.</p>
<p>Divinity: Original Sin word de shit :D<br />
&amp; kingdom-come-deliverance ziet er ook zeer belovend uit.. kickstarter is echt een awesome nieuwe manier voor devs om game voor gamers te maken ipv publishers</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Door: Marc		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62804</link>

		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Sun, 19 Jan 2014 12:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-62804</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-61651&quot;&gt;Assassin&lt;/a&gt;.

Kun je lang wachten denk ik]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-61651">Assassin</a>.</p>
<p>Kun je lang wachten denk ik</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Door: Marc		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62802</link>

		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Sun, 19 Jan 2014 12:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-62802</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-61704&quot;&gt;Brinq&lt;/a&gt;.

Lees Roberts stuk over de multiplayer van Star Citizen door, gaat toch wel heel anders worden dan EVE:
https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing

Je moet het inderdaad veel meer zien als direct control first person space sim. De keerzijde hiervan is dat de multiplayer ge-instanced moet worden, omdat je met dat soort detail niet met duizenden gelijk op dezelfde server kan zitten.

Daarnaast is de multiplayer universe en economie veel meer NPC driven en niet volledig gecontroleerd door de speler.

EVE en SC zijn echt totaal verschillende games.]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-61704">Brinq</a>.</p>
<p>Lees Roberts stuk over de multiplayer van Star Citizen door, gaat toch wel heel anders worden dan EVE:<br />
<a href="https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing" rel="nofollow ugc">https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing</a></p>
<p>Je moet het inderdaad veel meer zien als direct control first person space sim. De keerzijde hiervan is dat de multiplayer ge-instanced moet worden, omdat je met dat soort detail niet met duizenden gelijk op dezelfde server kan zitten.</p>
<p>Daarnaast is de multiplayer universe en economie veel meer NPC driven en niet volledig gecontroleerd door de speler.</p>
<p>EVE en SC zijn echt totaal verschillende games.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Door: Marc		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62799</link>

		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Sun, 19 Jan 2014 12:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-62799</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62023&quot;&gt;Joël&lt;/a&gt;.

Als je hun een berichtje stuurt dat je graag de 15.000 dollar pack wilt kopen krijg je hem wel hoor. :)]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62023">Joël</a>.</p>
<p>Als je hun een berichtje stuurt dat je graag de 15.000 dollar pack wilt kopen krijg je hem wel hoor. :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Door: Marc		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62796</link>

		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Sun, 19 Jan 2014 11:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-62796</guid>

					<description><![CDATA[Leuk item, alleen het klopt niet helemaal wat jullie zeiden over insurance. Mensen die niet backen krijgen ook insurance in de game, maar dit is gewoon de standaard insurance die je moet vernieuwen om de zoveel tijd met in-game credits. Het enige verschil met de backer insurance (LTI) is dat die niet om de zoveel tijd vernieuwd hoeft te worden.

Overigens de schepen waar je nu als backer echt geld voor betaalt kun je straks gewoon in-game krijgen zonder er echt geld voor te betalen (alleen in-game credits). uiteindelijk moet je wel de game kopen (als je geen backer bent), maar er zijn geen maandelijke fees.

Check de volgende link trouwens over hoe de multiplayer universe gaat werken, toch wel behoorlijk anders dan EVE:
https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing]]></description>
			<content:encoded><![CDATA[<p>Leuk item, alleen het klopt niet helemaal wat jullie zeiden over insurance. Mensen die niet backen krijgen ook insurance in de game, maar dit is gewoon de standaard insurance die je moet vernieuwen om de zoveel tijd met in-game credits. Het enige verschil met de backer insurance (LTI) is dat die niet om de zoveel tijd vernieuwd hoeft te worden.</p>
<p>Overigens de schepen waar je nu als backer echt geld voor betaalt kun je straks gewoon in-game krijgen zonder er echt geld voor te betalen (alleen in-game credits). uiteindelijk moet je wel de game kopen (als je geen backer bent), maar er zijn geen maandelijke fees.</p>
<p>Check de volgende link trouwens over hoe de multiplayer universe gaat werken, toch wel behoorlijk anders dan EVE:<br />
<a href="https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing" rel="nofollow ugc">https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Door: Capt. Obvious		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62694</link>

		<dc:creator><![CDATA[Capt. Obvious]]></dc:creator>
		<pubDate>Sat, 18 Jan 2014 15:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-62694</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-61711&quot;&gt;Rapper_Sjors&lt;/a&gt;.

Sjors welke egames spelen heb jij voor het laatst op de concole gezien? Zeg maar die serieus genomen worden.. :P]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-61711">Rapper_Sjors</a>.</p>
<p>Sjors welke egames spelen heb jij voor het laatst op de concole gezien? Zeg maar die serieus genomen worden.. :P</p>
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		<title>
		Door: Black_Velvet		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62378</link>

		<dc:creator><![CDATA[Black_Velvet]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 15:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-62378</guid>

					<description><![CDATA[Als het waar is dat je je eigen &quot;Aircraft Carrier&quot; kan maken dan zou dat echt fucking wreed zijn, tot nu toe nergens hierover iets gevonden.]]></description>
			<content:encoded><![CDATA[<p>Als het waar is dat je je eigen &#8220;Aircraft Carrier&#8221; kan maken dan zou dat echt fucking wreed zijn, tot nu toe nergens hierover iets gevonden.</p>
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		<title>
		Door: Robert Hulsteijn		</title>
		<link>https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62296</link>

		<dc:creator><![CDATA[Robert Hulsteijn]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 07:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=82476#comment-62296</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62074&quot;&gt;MrXO&lt;/a&gt;.

Dat zit er ook in...]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/videos/gaat-star-citizen-zijn-beloftes-waarmaken/#comment-62074">MrXO</a>.</p>
<p>Dat zit er ook in&#8230;</p>
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