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	<title>
	Reacties op: Capcom legt uit waarom Dead Rising 3 maximaal twee spelers ondersteunt	</title>
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	<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/</link>
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	<item>
		<title>
		Door: Assassin		</title>
		<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47367</link>

		<dc:creator><![CDATA[Assassin]]></dc:creator>
		<pubDate>Fri, 08 Nov 2013 18:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=80768#comment-47367</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47117&quot;&gt;Andres de Groot&lt;/a&gt;.

Heb hem op de xbox en PC gespeeld, pc had inderdaad weer de zoveelste kut port.]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47117">Andres de Groot</a>.</p>
<p>Heb hem op de xbox en PC gespeeld, pc had inderdaad weer de zoveelste kut port.</p>
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		<item>
		<title>
		Door: jahallo		</title>
		<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47238</link>

		<dc:creator><![CDATA[jahallo]]></dc:creator>
		<pubDate>Fri, 08 Nov 2013 01:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=80768#comment-47238</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47117&quot;&gt;Andres de Groot&lt;/a&gt;.

lel]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47117">Andres de Groot</a>.</p>
<p>lel</p>
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			</item>
		<item>
		<title>
		Door: Andres de Groot		</title>
		<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47117</link>

		<dc:creator><![CDATA[Andres de Groot]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 14:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=80768#comment-47117</guid>

					<description><![CDATA[Ik hou ook van zombies, maar ik snap nog steeds niet waarom Dead Rising 1 &#038; 2 zoveel fans hadden. Het waren beide superslechte games (pc).
Ik game alleen op de pc dan welliswaar, maar als je voor een game als Dead Rising niet eens Gamepad ondersteuning toevoegt is het gewoon een schijtgame en niks meer dan dat.
De slechste port die ik ooit heb meegemaakt.


Dus nee, ik als pc-gamer vind Dead Rising echt helemaal niks en dat hebben ze aan zichzelf te danken met hun waardeloze port naar de pc toen.
Als je niet eens moeite doet voor een simpele gamepad ondersteuning....lol]]></description>
			<content:encoded><![CDATA[<p>Ik hou ook van zombies, maar ik snap nog steeds niet waarom Dead Rising 1 &amp; 2 zoveel fans hadden. Het waren beide superslechte games (pc).<br />
Ik game alleen op de pc dan welliswaar, maar als je voor een game als Dead Rising niet eens Gamepad ondersteuning toevoegt is het gewoon een schijtgame en niks meer dan dat.<br />
De slechste port die ik ooit heb meegemaakt.</p>
<p>Dus nee, ik als pc-gamer vind Dead Rising echt helemaal niks en dat hebben ze aan zichzelf te danken met hun waardeloze port naar de pc toen.<br />
Als je niet eens moeite doet voor een simpele gamepad ondersteuning&#8230;.lol</p>
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		<item>
		<title>
		Door: KASPLANT		</title>
		<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47115</link>

		<dc:creator><![CDATA[KASPLANT]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 14:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=80768#comment-47115</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47114&quot;&gt;Renze&lt;/a&gt;.

Hier eindelijk een eerlijk antwoord:


GC: So, just finally, I have to ask: why does the PlayStation 4 version look so much better than the Xbox One? Is the resolution really the only difference?

MR: [laughs] Yep, it’s the only difference. The TVs are different on some of them, but… they both have their different rendering engines but they’re as close as possible. It really comes down to resolution. Xbox is upscaled 720, it’s outputting at 1080p but it’s upscaled from 720. Whereas PlayStation 4 is native 1080p. So that’s really the only graphical difference. But it is enough. Some people here are saying they don’t really notice a difference…

GC: Was that the guy with the white stick?

MR: [laugh] But yeah, the PS4 looks really good.

GC: Is the PC version still better?

MR: There’s actually some features that we’ve added to the PC that are definitively not on any other generation. We worked with Nvidia a lot with this, but we have a different form of anti-aliasing that’s really new and advanced – that isn’t on current or next gen. We have a fur shader on the dog and on the wolves, they actually have a moving fur shader that works really well, for PC. And the third one, which I think is one of the coolest ones, is we’re using Nvidia’s APEX Turbulence tech to have smoke that actually wisps and waves and moves out of the way of objects.

GC: So is that something the new consoles can’t do or you just didn’t have time to implement it?

MR: No, it’s… well, you can do almost anything, almost. Tessellation can’t be done on current gen for the most part, because it’s a DirectX 11 feature, but we could still do it but you’d get a frame rate of 2. So that really becomes the reason we do everything: the reason the Xbox One is 720, the reason the PlayStation 4 is 1080 is we’re trying to make the game look as good as it possible can and making sure we maintain our 60 frames per second.

We maintain the latency and the speed and the things that people actually care about. Even if they won’t admit it, the thing that makes Call Of Duty popular is how it feels, because of those priorities.

GC: So the obvious assumption from all this is that the PlayStation 4 is definitely more powerful than the Xbox One, is that true?

MR: [acting very embarrassed] I can’t answer that.

GC: You can’t answer it on a technical level or because you’re being diplomatic?

MR: Can’t answer that.

GC: You can’t say whether you’re avoiding the question for diplomatic reasons?

MR: [embarrassed] I just can’t say anything…

[Even the attending PR guy is looking embarrassed by this point]

PR guy: It’s very hard for us to be…

GC: Are the console manufacturers leaning on you to avoid these sort of questions?

MR: [unsure - speaking to PR guy] I don’t know if that…

MR: [even more embarrassed to us] Yeah, there’s things that we… We sign NDAs with the first parties [i.e. Microsoft and Sony - GC] and there are things that we’re not allowed to talk about.

GC: So when John Carmack and Shinji Mikami say the Xbox One and PlayStation 4 are almost identical, is that something you could agree with?

MR: Hmm… I would say that’s a bit inaccurate but I wouldn’t be able to tell you any detail of why that’s inaccurate.

GC: For diplomatic reasons?

MR: Yes.

GC: Okay, that’s fine. I think we can all read between those lines. But that’s absurd, how can they not except any journalist, any reasonable journalist, not to ask that question? It’s what everyone wants to know.

MR: [still feeling very awkward] The key thing is we try to focus people away from that sort of thing and try to focus them on the fact that the game is fun no matter what platform it’s on.

GC: Do you think with the next game you make there will there be such an obvious disparity between the two formats?

MR: Unknown… But over time… If you look at Call Of Duty 2 compared to COD 4 there’s a massive graphic difference, they look very different. So I think we’ll get better, yes.

GC: But will that same proportional gap always be there?

MR: Don’t know. Until we get there I honestly don’t know. To be not diplomatic or anything [laughs] we really don’t know. We’ve done as much as we can in the time we have to get where we’re at. Will they close the gap? Will they go off in the opposite direction? Who knows? But for this game it is what it is.

GC: Do you think everyone else will have these same problems? All these other cross-generational games that are out at launch?

MR: Well, I think they’ve already said they are haven’t they? Battlefield 4 is 720 on Xbox One and I think 900 on PS4? Titanfall has said they’re 720… So we’re not the first to say we’re 720 on the Xbox One.

GC: No, no. So they’re all obviously hitting the same wall.

MR: Yeah, so you’re reading that correctly in that it’s not specifically us doing something villainous. It’s a thing where all of us have to work at getting better at developing for both consoles. And that’s the fun part. I always use the analogy that the first game on a new console is always like an awkward first date, but once you know a lot more about each other it’s a lot better.

GC: Okay that’s great, thanks very much for your time.

MR: Not at all, that was interesting.]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47114">Renze</a>.</p>
<p>Hier eindelijk een eerlijk antwoord:</p>
<p>GC: So, just finally, I have to ask: why does the PlayStation 4 version look so much better than the Xbox One? Is the resolution really the only difference?</p>
<p>MR: [laughs] Yep, it’s the only difference. The TVs are different on some of them, but… they both have their different rendering engines but they’re as close as possible. It really comes down to resolution. Xbox is upscaled 720, it’s outputting at 1080p but it’s upscaled from 720. Whereas PlayStation 4 is native 1080p. So that’s really the only graphical difference. But it is enough. Some people here are saying they don’t really notice a difference…</p>
<p>GC: Was that the guy with the white stick?</p>
<p>MR: [laugh] But yeah, the PS4 looks really good.</p>
<p>GC: Is the PC version still better?</p>
<p>MR: There’s actually some features that we’ve added to the PC that are definitively not on any other generation. We worked with Nvidia a lot with this, but we have a different form of anti-aliasing that’s really new and advanced – that isn’t on current or next gen. We have a fur shader on the dog and on the wolves, they actually have a moving fur shader that works really well, for PC. And the third one, which I think is one of the coolest ones, is we’re using Nvidia’s APEX Turbulence tech to have smoke that actually wisps and waves and moves out of the way of objects.</p>
<p>GC: So is that something the new consoles can’t do or you just didn’t have time to implement it?</p>
<p>MR: No, it’s… well, you can do almost anything, almost. Tessellation can’t be done on current gen for the most part, because it’s a DirectX 11 feature, but we could still do it but you’d get a frame rate of 2. So that really becomes the reason we do everything: the reason the Xbox One is 720, the reason the PlayStation 4 is 1080 is we’re trying to make the game look as good as it possible can and making sure we maintain our 60 frames per second.</p>
<p>We maintain the latency and the speed and the things that people actually care about. Even if they won’t admit it, the thing that makes Call Of Duty popular is how it feels, because of those priorities.</p>
<p>GC: So the obvious assumption from all this is that the PlayStation 4 is definitely more powerful than the Xbox One, is that true?</p>
<p>MR: [acting very embarrassed] I can’t answer that.</p>
<p>GC: You can’t answer it on a technical level or because you’re being diplomatic?</p>
<p>MR: Can’t answer that.</p>
<p>GC: You can’t say whether you’re avoiding the question for diplomatic reasons?</p>
<p>MR: [embarrassed] I just can’t say anything…</p>
<p>[Even the attending PR guy is looking embarrassed by this point]</p>
<p>PR guy: It’s very hard for us to be…</p>
<p>GC: Are the console manufacturers leaning on you to avoid these sort of questions?</p>
<p>MR: [unsure &#8211; speaking to PR guy] I don’t know if that…</p>
<p>MR: [even more embarrassed to us] Yeah, there’s things that we… We sign NDAs with the first parties [i.e. Microsoft and Sony &#8211; GC] and there are things that we’re not allowed to talk about.</p>
<p>GC: So when John Carmack and Shinji Mikami say the Xbox One and PlayStation 4 are almost identical, is that something you could agree with?</p>
<p>MR: Hmm… I would say that’s a bit inaccurate but I wouldn’t be able to tell you any detail of why that’s inaccurate.</p>
<p>GC: For diplomatic reasons?</p>
<p>MR: Yes.</p>
<p>GC: Okay, that’s fine. I think we can all read between those lines. But that’s absurd, how can they not except any journalist, any reasonable journalist, not to ask that question? It’s what everyone wants to know.</p>
<p>MR: [still feeling very awkward] The key thing is we try to focus people away from that sort of thing and try to focus them on the fact that the game is fun no matter what platform it’s on.</p>
<p>GC: Do you think with the next game you make there will there be such an obvious disparity between the two formats?</p>
<p>MR: Unknown… But over time… If you look at Call Of Duty 2 compared to COD 4 there’s a massive graphic difference, they look very different. So I think we’ll get better, yes.</p>
<p>GC: But will that same proportional gap always be there?</p>
<p>MR: Don’t know. Until we get there I honestly don’t know. To be not diplomatic or anything [laughs] we really don’t know. We’ve done as much as we can in the time we have to get where we’re at. Will they close the gap? Will they go off in the opposite direction? Who knows? But for this game it is what it is.</p>
<p>GC: Do you think everyone else will have these same problems? All these other cross-generational games that are out at launch?</p>
<p>MR: Well, I think they’ve already said they are haven’t they? Battlefield 4 is 720 on Xbox One and I think 900 on PS4? Titanfall has said they’re 720… So we’re not the first to say we’re 720 on the Xbox One.</p>
<p>GC: No, no. So they’re all obviously hitting the same wall.</p>
<p>MR: Yeah, so you’re reading that correctly in that it’s not specifically us doing something villainous. It’s a thing where all of us have to work at getting better at developing for both consoles. And that’s the fun part. I always use the analogy that the first game on a new console is always like an awkward first date, but once you know a lot more about each other it’s a lot better.</p>
<p>GC: Okay that’s great, thanks very much for your time.</p>
<p>MR: Not at all, that was interesting.</p>
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		<item>
		<title>
		Door: Renze		</title>
		<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47114</link>

		<dc:creator><![CDATA[Renze]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 14:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=80768#comment-47114</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47110&quot;&gt;Fleximex&lt;/a&gt;.

Nou, Dead Rising was toch wel een behoorlijk vet spel vond ik :) Ook best wel origineel met dat tijdslimiet en die honderdduizend zombies die je op 2000 manieren kon afmaken en ook lekker hardcore met best moeilijke eindbazen en weinig savepoints. Het enige jammere was dat de mensen die je moest redden de domste NPC&#039;s zijn die ik OOIT heb meegemaakt, dus beter fixen ze dat effe in dit deel.]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47110">Fleximex</a>.</p>
<p>Nou, Dead Rising was toch wel een behoorlijk vet spel vond ik :) Ook best wel origineel met dat tijdslimiet en die honderdduizend zombies die je op 2000 manieren kon afmaken en ook lekker hardcore met best moeilijke eindbazen en weinig savepoints. Het enige jammere was dat de mensen die je moest redden de domste NPC&#8217;s zijn die ik OOIT heb meegemaakt, dus beter fixen ze dat effe in dit deel.</p>
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		<title>
		Door: Jelle de Wit		</title>
		<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47111</link>

		<dc:creator><![CDATA[Jelle de Wit]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 14:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=80768#comment-47111</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47108&quot;&gt;Assassin&lt;/a&gt;.

Denk niet dat het snel gebeurt. Dead Rising 3 is een systemseller. Ik denk dat Microsoft er alles aan doet om dat zo te houden.]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47108">Assassin</a>.</p>
<p>Denk niet dat het snel gebeurt. Dead Rising 3 is een systemseller. Ik denk dat Microsoft er alles aan doet om dat zo te houden.</p>
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		<title>
		Door: Fleximex		</title>
		<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47110</link>

		<dc:creator><![CDATA[Fleximex]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 14:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=80768#comment-47110</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47108&quot;&gt;Assassin&lt;/a&gt;.

Ik denk niet dat dit een timed-exclusive is en exclusief voor de Xbox One blijft.
Overigens snap ik de hype rond dit spel niet. Dead Rising 1 en 2 waren leuke spelletjes maar toch niet zo heel populair? Ik vind er maar weinig aan.
Als je dan toch een zombie spel wilt, lijkt mij Dying Light veel leuker.]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47108">Assassin</a>.</p>
<p>Ik denk niet dat dit een timed-exclusive is en exclusief voor de Xbox One blijft.<br />
Overigens snap ik de hype rond dit spel niet. Dead Rising 1 en 2 waren leuke spelletjes maar toch niet zo heel populair? Ik vind er maar weinig aan.<br />
Als je dan toch een zombie spel wilt, lijkt mij Dying Light veel leuker.</p>
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		<item>
		<title>
		Door: Assassin		</title>
		<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47108</link>

		<dc:creator><![CDATA[Assassin]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 13:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=80768#comment-47108</guid>

					<description><![CDATA[In antwoord op &lt;a href=&quot;https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47093&quot;&gt;Renze&lt;/a&gt;.

Misschien kan dat nog wel, dead rising 2 kwam namelijk wel voor de PS3.]]></description>
			<content:encoded><![CDATA[<p>In antwoord op <a href="https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47093">Renze</a>.</p>
<p>Misschien kan dat nog wel, dead rising 2 kwam namelijk wel voor de PS3.</p>
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		<title>
		Door: Renze		</title>
		<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47093</link>

		<dc:creator><![CDATA[Renze]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 13:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=80768#comment-47093</guid>

					<description><![CDATA[Als dit spel nu gewoon even op de PS4 uit kwam, dan wist ik in elk geval zeker welke console ik wilde hebben. Dead Rising 3 is namelijk HET spel waardoor ik nog steeds twijfel (maar aangezien de Xbox One pas in maart/apil komt en de PS4 uitverkocht is voor de komende maanden heb ik toch nog wel even bedenktijd :) )]]></description>
			<content:encoded><![CDATA[<p>Als dit spel nu gewoon even op de PS4 uit kwam, dan wist ik in elk geval zeker welke console ik wilde hebben. Dead Rising 3 is namelijk HET spel waardoor ik nog steeds twijfel (maar aangezien de Xbox One pas in maart/apil komt en de PS4 uitverkocht is voor de komende maanden heb ik toch nog wel even bedenktijd :) )</p>
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		<title>
		Door: lemco		</title>
		<link>https://www.gamekings.tv/uncategorized/capcom-legt-uit-waarom-dead-rising-3-maximaal-twee-spelers-ondersteunt/#comment-47091</link>

		<dc:creator><![CDATA[lemco]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 12:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamekings.tv/?p=80768#comment-47091</guid>

					<description><![CDATA[En offline coop?]]></description>
			<content:encoded><![CDATA[<p>En offline coop?</p>
]]></content:encoded>
		
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